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[SOLVED] Simulating mouse click on Direct Input

Discussion in 'C/C++' started by toxxic458, Jan 8, 2016.

  1. toxxic458

    toxxic458

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    Joined:
    Jan 2, 2016
    Hello,

    I'm having a problem with sending a mouse click to a D3D9 window which uses DirectInput for mouse and keyboard access.

    I've tried:
    Postmessage
    Sendmessage
    SendInput

    Now I've read that SendInput will not work unless you provide a scan code, but I have no idea how to send mouse input using that (only keyboard input).

    Any help will be appreciated.

    Thanks in advance
     
  2. ARH.

    ARH. ✮ Moderator | Developer of ARH Modz ✮ Staff Member GzP Underground

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    Joined:
    Dec 16, 2010
    Hello!

    You can try hooking the DInput Module within the game client.

    Just scan when you click the mouse and when you unclick.

    You should find a static address.

    But I suppose that depends on what game you are trying to simulate the mouse click in.
     

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